126 points | by eviledamame1 周前
Every third turn, my four year old daughter gets to move for me. She doesn’t know the rules so she chooses a piece and we give her the full rundown of options where that piece can legally move. Neither of us can influence her choice, but there’s some degree of psychological play allowed for everyone’s entertainment
It’s been unexpectedly rich and fun for everyone involved:
- My daughter is slowly learning the game and likes hamming up the choice
- I exercise a different part of my brain around guarding eventualities and conservative movements
- Pure cackles of joy and glee from my niece whenever my daughter reaches for the queen
As the good player, you had to come up with a good move for the board but also for what your partner might do next. Was fun!
And, I suppose there might be some strategy where it's important not to expose yourself to potential shenanigans of this kind.
So I'm wondering how this game looks for skilled players of both sides -- is it balanced, are the strategies interesting, etc. Or are we trying to work that out right now?
Were these rulesets chosen carefully among many options because they result in the most interesting games? Or is this just a YOLO?
As for the turn order- it generally needs to be "odd number of consecutive normal moves" followed by two "blunder for opponent moves". I have it set at five consecutive normal moves right now. Initially, I tried three, but that was too frustrating. Your opponent had too much control over your board. I could be convinced that seven normal consecutive moves is better than five though. Beyond that, I would think that the gimmick (playing for opponent) would occur too rarely. I'm not sure though! I'm curious what others think
the "true answer" is sometimes called misere chess - but it isn't talked about much or as popular
optimal misere strategy seem to be winning (almost) all the pieces - and then forcing checkmate onto yourself with force
This may be old news for some but I just discovered this rule that makes tic tac toe incredibly fun to play with my kids: only the last three moves of each player stay on the board.
I think Fallout is also similar: “what if the transistor wasn’t invented until much later?”
This has the age old probably in online chess of people abandoning games and even accounts to preserve their ego